gpdev.net

Resources


Books

Joey Rogers

"Object Oriented Neural Networks in C++"

 

Russell D. Reed, Robert J. Marks II

"Neural Smithing - Supervised Learning in Feedforward Artificial Neural Networks"

 

Jim Adams

Programming Role Playing Games with DirectX

 

Tomas Akenine-Moller, Eric Haines, Naty Hoffman

Real-Time Rendering (3rd Ed.)

 

James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes

Computer Graphics: Principles and Practice in C (2nd Edition)

Mark DeLoura (Editor)

Game Programming Gems

Mark DeLoura (Editor)

Game Programming Gems 2
Dante Treglia (Editor), Mark Deloura

Game Programming Gems 3

Software


Sites

http://www.gamedev.net
http://www.ogre3d.org/
http://www.ode.org/
http://www.ai-depot.com

http://www.ai-junkie.com
http://www.generation5.org
http://www.aiwisdom.com/